AI Insights · Timothy · October 2022
Top 5 Anime Games on Android in Israel: Q3 2022
Discover the performance trends of the top 5 anime games on Android in Israel during Q3 2022, including weekly downloads, revenue, and active users.
During the third quarter of 2022, the top 5 anime games on the Android platform in Israel demonstrated varied performance in terms of weekly downloads, revenue, and active users. Here's a closer look at each game's metrics based on data from Sensor Tower.
DRAGON BALL LEGENDS saw a notable fluctuation in its weekly revenue, peaking at roughly $15.5K in late June and experiencing a low of about $4.1K by late August. Weekly downloads remained relatively stable, with a slight increase towards the end of the quarter, reaching around 2.3K in mid-September. Active users followed a similar pattern, peaking at nearly 18.3K in late August before decreasing to about 16.2K by the end of September.
DRAGON BALL Z DOKKAN BATTLE experienced significant weekly revenue spikes, with the highest being approximately $15.6K in late August. Downloads showed a moderate decline, starting at around 0.78K in mid-July and dropping to about 0.25K by the end of September. Active users saw a gradual increase, peaking at nearly 2.3K in late August before slightly declining towards the end of the quarter.
ONE PIECE Bounty Rush demonstrated a steady revenue increase, peaking at around $3.8K in mid-August. Weekly downloads showed some variability, with a notable peak of approximately 0.9K in late August. The active users count peaked at about 5.4K in late August, maintaining a relatively high level throughout the quarter.
The Seven Deadly Sins had fluctuating revenue, reaching a high of about $4.2K in early August before dropping to around $0.33K by the end of September. Downloads remained low and stable, with a peak of about 0.11K in early August. Active users also showed a slight decline, peaking at about 0.49K in early August and dropping to around 0.36K by the end of the quarter.
Bleach:Brave Souls Anime Games saw a peak revenue of approximately $2.5K in early August, followed by a decline to around $0.26K by mid-September. Downloads remained fairly consistent, with a peak of about 0.15K in early August. The number of active users remained stable, peaking at around 1.2K in early August and maintaining similar levels throughout the quarter.
Data for these metrics were sourced from Sensor Tower. For more insights, visit Sensor Tower for detailed analytics on mobile app performance.